Tonight I just launched version 4 (V4) of my Tri-Quarter Framework radial dual lattice graph preprint to Zenodo. 📜 In V4 I implemented some technical tightening and Python simulation improvements over version 3 (V3). V4 has all the elegant math from V3 but with even stronger, more refined computations proving it actually pays off in the real world.
The headline: the trihexagonal six-coloring—which carves the lattice graph into six conflict-free independent sets—now runs on a consumer GPU (an RTX 4060 laptop card) to hit a median ~8× speedup over a single CPU thread at ~290K vertices. And the GPU runtime stays nearly flat as the graph grows while the CPU cost climbs linearly, so the compute advantage only widens with scale. The symmetry isn't just pretty on paper—it maps straight to the parallel hardware of an average gaming computer that many folks already own. Yep, this is gaming alright. 🎮 👾 🔥
I also tightened the guarantees. The inversion-based path mirroring now comes in at ~1.6–1.8× with bitwise-exact agreement against full recomputation. And the symmetry-reduced clustering runs in exact rational arithmetic, which reproduces the full computation as the same rational number at every radius to land at a steady 3.5–4.0×. No floating-point madness, no information loss. ⚛
And the best part? V4 makes it explicit that my 𝕋24 symmetry group, as an abstract object, is the classical centrosymmetric hexagonal point group D6h—a structure mathematicians and crystallographers have studied for over a century. My contribution is its concrete realization as a circle inversion action on the lattice. Discovering that your hand-built-from-scatch symmetry "is" a famous, well-understood group isn't redundancy—it means the whole construction is plugged into deep existing machinery, and everything already proven about D6h comes along for free as backup for driving the TQF. 🚀 😎
